If there are enemies or other obstacles between Queen and the target, she instead dashes in front of the blocking object. It is technically a teleport, as Queen can escape ranged attacks with it, and she doesn't need to lock on to someone for it to work. The Speedrush ability allows Queen to approach her target in the blink of an eye at little AG cost. A quick use (single, quick tap) of the ability costs approximately 12.5% of Queen's HP, while the charged one costs approximately 25% (if timed right). The Gate of Destiny's area-of-effect range is proportional to the charged sigil's size. If held, the ability constantly drains Queen's HP until it drops to 1 whereupon Queen will blast the sigil, and the ability cannot be used again until her HP is at least 2 and above. Holding down the input will charge and increase the sigil's size as well as damage dealt. Gate of Destiny is a powerful area-of-effect attack that damages all enemies within the sigil. It is better to use this ability to all allies at once since the HP conversion rate is only affected in conjunction with a single character. The amount of MP restored can be improved with the upgrade, which means Queen would drain less HP to restore allies' MP. When the MP of everyone within the sigil is full, Queen's HP will not be drain. Initially, the MP restored is proportional with her drained HP (in percentage). With Magic martyr, Queen drains her HP to restore missing MP to allies inside her MP-restoring sigil. Queen has two abilities that drain her HP, the Magic Martyr and Gate of Destiny. Divine Judgment's blades stagger small enemies easily, but cannot Stun them. Initially, the rotational and healing speeds of Divine Judgment are slow, but the upgrades will speed them up almost fourfold. The amount of HP she drains is half the damage she dealt with Cross Judge. Queen's HP is not restored like the other allies', but she drains the enemies' HP that she hit with Divine Judgment. The Divine Judgment's "blades" damage enemies, while restoring HP to allies that come in contact with them. Queen initially knows Divine Judgment that allows her to conjure a wide four-directional cross around her that spins in a counterclockwise fashion. Her energy orbs deal magical damage, have short range and no homing, but Queen can still track enemies while shooting them. With the Lv.2 upgrade of Retreating Attack, Queen can fire three energy orbs at her target after back-flipping if the analog is in a neutral position. Holding down the input will allow her to perform her finisher (the lightning-fast circular slash) right after back-flipping. Queen's Riposte Slash (analog down) follows her performing a swipe before back-flipping. She can perform her Balestra Lunge three consecutive times before a short rest. Queen's Balestra Lunge (analog up) is a jumping-lunge in which she may strike multiple hits with the Lv.2 upgrade.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |